prioritized experience replay

Prioritized Experience Replay (PER) is an improvement to DQN's replay buffer that samples transitions proportionally to their temporal difference (TD) error — focusing replay on the most surprising, informative transitions rather than sampling uniformly.

PER Mechanism

  • Priority: p_i = |delta_i| + epsilon where delta_i is the TD error — higher error = higher priority.
  • Sampling: P(i) = p_i^alpha / ∑_j p_j^alpha — alpha controls prioritization strength (0 = uniform, 1 = fully prioritized).
  • Importance Sampling: Weight updates by w_i = (N · P(i))^-beta to correct for the non-uniform sampling bias.
  • SumTree: Efficient implementation using a sum tree data structure for O(log N) priority-based sampling.

Why It Matters

  • Efficient Learning: Replaying informative transitions accelerates learning — no time wasted on already-learned transitions.
  • 3-5× Speedup: PER typically improves DQN convergence speed by 3-5×.
  • Rare Events: Rare but important transitions (like rewards) are replayed more frequently.

PER is replay what surprised you — prioritizing the most informative experiences for efficient reinforcement learning.

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